Category: Daggerheart

  • How to Invite Players to Build the World Together

    Among the many ideas in Daggerheart, one big idea is that players and GMs alike should “Build the World Together.” In many TTRPGs, there’s an implicit idea that the GM is responsible for worldbuilding, and players are there to experience and inhabit it. In Daggerheart, players not only bring their own character details and backstory,…

  • Thoughts on Daggerheart in Critmas 2024

    Last month, the cast of Critical Role played Daggerheart for their Critmas 2024 show. Not only is it good old-fashioned Critical Role fun, it also was our first look at the final rules for Daggerheart. Building the World Together One of the principles in the open beta rules is “Build the World Together.” Rather than…

  • Advent of Dungeons 2024: Day 11 – ALE

    I feel a bit rusty since I didn’t actually write yesterday. However, I’m ready to get back into it. I’m also glad I convinced myself to do this because I once again feel like procrastinating. My Day 11 Content Today’s prompt is ALE. It would be too obvious to just design a tavern, so let’s…

  • Armor gives you something to do

    (Author’s Note: this post was written based on the Daggerheart Open Beta v1.5) In 5e, when you get hit, you typically don’t have much say in the matter. You grimace, subtract some hit points, and the DM keeps cycling through the monsters turns. You just have to take it. In Daggerheart, when you get hit,…

  • Daggerheart isn’t finicky

    A few weeks ago, I ran my first in-person Daggerheart session, and it went great. Of course, I ran The Sablewood Messengers again. This time, however, I ran with three players from an old Masks campaign who are all generally well-versed in playing TTRPGs. Afterwards, I was happy with how the session went, but then…

  • Running The Marauders of Windfall

    (Author’s Note: this post was written based on the Daggerheart Open Beta v1.5) A few weeks ago, I began my Daggerheart adventure by running the one-shot The Sablewood Messengers. I enjoyed it myself, but I barely had to ask about playing again when my players were planning for a followup. Naturally, I queued up The…

  • Thoughts on the Daggerheart Pre-Order Update

    (This post is based on playing the Open Beta 1.5 and listening to the pre-order update video) Today, I woke up thinking this would be a normal morning. And by that, I mean I would shovel breakfast into my face, forget to pack at least one thing, stumble into the office, and then piece together…

  • Takeaways from Watching Critical Role Play Daggerheart

    (Author’s Note: this post was written based on the Daggerheart Open Beta v1.5) Daggerheart seems to be the TTRPG that Critical Role wants to play: the system leans towards a narrative focus, but it stays surprisingly close to 5e. Given that, it’s very helpful to see what they do with the system. At this time,…

  • Running The Sablewood Messengers

    (Author’s Note: this post was written based on the Daggerheart Open Beta v1.5) I have come across many TTRPG systems. For every system I have played, I have purchased the rulebook for five more, and for every rulebook I have purchased, I have been interested in a dozen more. And yet, something struck me about…

  • My First Reactions to Daggerheart

    (Author’s Note: this post was written based on the Daggerheart Open Beta v1.5) I have picked up many TTRPG systems, and they all have something to like. Every system has some hook, whether a clever mechanic, compelling world building, or something else that gets me excited. And yet, none of them got me excited enough…