Category: Daggerheart

  • Bumps in Daggerheart from 5e Players

    Wow, it’s been an exciting week in Daggerheart. We have a release date and a lot more details about what the final content will be! I honestly can’t wait because I have been played a hacked post-1.5 version of the rules and very much want to be on solid ground again. Speaking of playing, I…

  • Followup to Math of Daggerheart’s 2d12 Duality Dice

    I am quite pleased about how the last blog post about the math of Daggerheart’s 2d12 came out. Honestly, I’m still not sure how knowing the math affects how I will play, but it was still fun to put it together. Maybe “Microsoft Excel” would make a good Daggerheart character experience. Character sheets are like…

  • The Math of Daggerheart’s 2d12 Duality Dice Roll

    The Math of Daggerheart’s 2d12 Duality Dice Roll

    Mechanically, the core of Daggerheart’s rules is the 2d12 Duality dice representing Hope and Fear. These dice are comparable to the d20 in D&D 5e: both are used to determine whether most uncertain actions result in success and failure. The d20 is relatively easy to understand, but what is the math behind a 2d12 roll?…

  • How to Invite Players to Build the World Together

    Among the many ideas in Daggerheart, one big idea is that players and GMs alike should “Build the World Together.” In many TTRPGs, there’s an implicit idea that the GM is responsible for worldbuilding, and players are there to experience and inhabit it. In Daggerheart, players not only bring their own character details and backstory,…

  • Thoughts on Daggerheart in Critmas 2024

    Last month, the cast of Critical Role played Daggerheart for their Critmas 2024 show. Not only is it good old-fashioned Critical Role fun, it also was our first look at the final rules for Daggerheart. Building the World Together One of the principles in the open beta rules is “Build the World Together.” Rather than…

  • Advent of Dungeons 2024: Day 11 – ALE

    I feel a bit rusty since I didn’t actually write yesterday. However, I’m ready to get back into it. I’m also glad I convinced myself to do this because I once again feel like procrastinating. My Day 11 Content Today’s prompt is ALE. It would be too obvious to just design a tavern, so let’s…

  • Armor gives you something to do

    (Author’s Note: this post was written based on the Daggerheart Open Beta v1.5) In 5e, when you get hit, you typically don’t have much say in the matter. You grimace, subtract some hit points, and the DM keeps cycling through the monsters turns. You just have to take it. In Daggerheart, when you get hit,…

  • Daggerheart isn’t finicky

    A few weeks ago, I ran my first in-person Daggerheart session, and it went great. Of course, I ran The Sablewood Messengers again. This time, however, I ran with three players from an old Masks campaign who are all generally well-versed in playing TTRPGs. Afterwards, I was happy with how the session went, but then…

  • Running The Marauders of Windfall

    (Author’s Note: this post was written based on the Daggerheart Open Beta v1.5) A few weeks ago, I began my Daggerheart adventure by running the one-shot The Sablewood Messengers. I enjoyed it myself, but I barely had to ask about playing again when my players were planning for a followup. Naturally, I queued up The…

  • Thoughts on the Daggerheart Pre-Order Update

    (This post is based on playing the Open Beta 1.5 and listening to the pre-order update video) Today, I woke up thinking this would be a normal morning. And by that, I mean I would shovel breakfast into my face, forget to pack at least one thing, stumble into the office, and then piece together…