Blog Archives

  • 5 Daggerheart GM Tips for D&D DMs

    5 Daggerheart GM Tips for D&D DMs

    If you’re coming to Daggerheart from D&D (specifically 5e), you’re probably mostly in good shape. My players adapted quite quickly (and if yours don’t, we even have an article mapping between 5e and Daggerheart). If you understand D&D, you just need to layer in the idea of the Duality Dice, and you’re pretty much there.…

  • 5 Ideas for Daggerheart Experiences

    5 Ideas for Daggerheart Experiences

    When creating a Daggerheart character, you aren’t limited to picking from a pre-defined set of skills. Instead, you can describe your character using a word or phrase as an “Experience”. These experiences both provide some backstory and also create some latitude in applying bonuses to rolls. And there are plenty of ideas for how to…

  • Rules-light D&D: A Perspective from Dungeon World

    Rules-light D&D: A Perspective from Dungeon World

    I suspect that that many Daggerheart players come from D&D 5e. Not only is it the most popular TTRPG out there, it’s also the primary system for Critical Role campaigns and the most apt comparison for Daggerheart. However, Daggerheart distinguishes itself from 5e in many ways, one of which is to take a more rules-light…

  • Show NPCs doing something else

    Show NPCs doing something else

    I just finished my first playthrough of I Was a Teenage Exocolonist, and wow, that was a great experience. The art and vibe is cozy, it has the feels, there’s a great story, choices matter, I love sci-fi, the core gameplay is fun, I got attached to the NPCs, it isn’t a grind. It’s just…

  • Maps and Minis or Theater of the Mind for Daggerheart?

    Maps and Minis or Theater of the Mind for Daggerheart?

    Let’s get right into one of the greatest arguments in TTRPGs. This argument is on par with the editor war or console war for having staunch advocates on both sides while everyone secretly agrees that there is no correct answer. The Daggerheart playtest rules explicitly allow for either maps and minis or theater of the…

  • Running an Adventure Module versus Homebrew

    I love running homebrew settings and writing my own adventures. However, I was thinking about my weekly D&D game at the local community teen center and realized that I haven’t written much. Typically, I prep for about five minutes each week on my drive over, and then I improvise the rest, which mostly ended up…

  • Bumps in Daggerheart from 5e Players

    Wow, it’s been an exciting week in Daggerheart. We have a release date and a lot more details about what the final content will be! I honestly can’t wait because I have been played a hacked post-1.5 version of the rules and very much want to be on solid ground again. Speaking of playing, I…

  • Followup to Math of Daggerheart’s 2d12 Duality Dice

    I am quite pleased about how the last blog post about the math of Daggerheart’s 2d12 came out. Honestly, I’m still not sure how knowing the math affects how I will play, but it was still fun to put it together. Maybe “Microsoft Excel” would make a good Daggerheart character experience. Character sheets are like…

  • The Math of Daggerheart’s 2d12 Duality Dice Roll

    The Math of Daggerheart’s 2d12 Duality Dice Roll

    Mechanically, the core of Daggerheart’s rules is the 2d12 Duality dice representing Hope and Fear. These dice are comparable to the d20 in D&D 5e: both are used to determine whether most uncertain actions result in success and failure. The d20 is relatively easy to understand, but what is the math behind a 2d12 roll?…