When creating a Daggerheart character, you aren’t limited to picking from a pre-defined set of skills. Instead, you can describe your character using a word or phrase as an “Experience”. These experiences both provide some backstory and also create some latitude in applying bonuses to rolls. And there are plenty of ideas for how to come up with experiences.
The playtest rules have categories of possible experiences, such as:
- Backgrounds
- Characteristics
- Specialities
- Skills
- Phrases
These are all great ideas for what you can write. However, perhaps you need a slightly different way to think about it. Let me offer a few more framings for how to come up with ideas for Daggerheart experiences.
Formative Experiences
When I was in grade school, we started English class every year by writing a personal anecdote. From fourth grade onwards, I used the same story every time.
In fact, I even used the same story for my college essays.

Anyways, it probably wasn’t a formative experience, but it’s the closest thing to it in my life. An adventurer, however, should have a notable event or period of their lives. I’m generally against preparing detailed backstories before the campaign starts, but one experience is just enough to work with.
- Squire to the King’s champion
- Raised by traveling merchants
- Rescued from the demon lord
Rumors about your character
Words and perception have a powerful way of shaping even our real, non-magical world. Just imagine what they can do in fantasy.
When players make characters, it’s easy to fixate on the characters themselves or how the characters perceive themselves. But what’s their reputation in the world? What do people say behind their back? What first impression do they make?
- “Trouble seems to follow him”
- “Nice butt”
- “She seems trustworthy”
Minor Superpower
In college, I had a friend who was uncannily good at guessing people’s heights. We could name random classmates or look around the dining hall, and he was always within an inch. Once, we even asked him how tall Supreme Court Justice Sandra Day O’Connor without looking at a picture, and he was right.
We asked him how he did it, and he just said it was important to know. If he ever got into a fight with someone, he would know their reach. I’m not sure why he would get in a fight with Justice O’Connor, but I don’t know his politics, either.

Anyways, these minor superpowers tend to be quite specific because, in real life, superpowers don’t exist (as far as I know). These experiences might not get a lot of use in your Daggerheart games, but they certainly add flavor.
- High spice tolerance
- Human lie detector
- Double-jointed
Yearbook Superlatives
Superlatives are useful because they provide a non-specific but generally understood perspective on a character. Your experience can’t just be “Indiana Jones” or “Doug from math class.” However, when you think of “Best Dressed,” everyone at the table, including your GM, can probably associate that with someone that they know.
And superlatives are a good mix of mostly positive but also amusing descriptors.
- Class Clown
- Best Smile
- Most Likely To Become President
Song Names and Lyrics
I actually didn’t come up with this myself; it came from all of you in the community as relayed by Rowan Hall in this video (timestamp 28:22)
…there was an insanely high number of experiences that were pieces of Taylor Swift songs or Chappell Roan songs
I love this so much because in a line, you can invoke the meaning and emotions of the entire song. It probably helps if you pick something that your group knows, but what matters most is that it means something to you.
- “You’ve Got a Friend in Me”
- “Don’t Stop Me Now”
- “Only shooting stars break the mold”
Please don’t guess how old I am based on those examples.
Final Thoughts
Freeform Experiences in Daggerheart isn’t novel, but I still love it nonetheless. It merges the fiction and mechanics together in a concise way that can stay present and relevant throughout the game.
Experiences and Connections together are the open-ended parts of character creation, and I think that’s plenty to make your character unique. Hopefully some of these ideas for Daggerheart experiences spur some creativity in you!
Elsewhere in Daggerheart
There is so much going on elsewhere in Daggerheart as we lead up to the May 20th launch. I also simultaneously managed to put together a system to show links from this blog. Rather than pasting a few links here, you can scroll a bit on the home page to get the latest everything.
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